Unreal Blueprint Codegen
C++ recipes for generating UE5 Blueprint and Widget Blueprint .uasset files programmatically.
Test report
- Verdict
- Tested · Works
- Score
- Tested
- Jul 16, 2026
- Environment
- Claude Code 2.x (agent harness)
- Upstream re-checked
- Aug 10, 2026 · 3937d95
No UE5 environment available to compile, so this was scored on evidence: a naive baseline C++ generator reproduces 5 distinct real UE Blueprint-compiler bugs (pinless nodes, pruned exec chain, (0,0) node collision, wrong Modified-vs-StructurallyModified call, missing two-pass compile) that the skill's own 'Critical rules' section explicitly names and fixes, so the skill isn't just restating public docs — it's encoding hard-won debugging knowledge.
Scored on four weighted criteria — install, triggering, output vs. baseline, docs. How scoring works
- Installs cleanly 5/5
- Triggers reliably 5/5
- Output vs. baseline 9/10
- Docs & honesty 5/5
What Unreal Blueprint Codegen does
A reference/cookbook skill for writing C++ editor-module code that authors Blueprint and Widget Blueprint assets (event graphs, K2 nodes, UMG hierarchies and animations) instead of hand-clicking them in the UE5 editor. Triggers on tasks like building a Blueprint generator, Fab/Marketplace sample content pipelines, or any call touching FKismetEditorUtilities::CreateBlueprint, UWidgetBlueprintFactory, or UMovieScene tracks; documents the non-obvious two-pass-compile requirement and several UE5.7-specific gotchas.
How to install Unreal Blueprint Codegen
git clone https://github.com/maystudios/claude-skills
mkdir -p ~/.claude/skills
cp -r claude-skills/unreal-blueprint-codegen ~/.claude/skills/unreal-blueprint-codegen
Skills live in ~/.claude/skills/ (global) or .claude/skills/
(per-project). Restart Claude Code after installing.
Commands — how to trigger Unreal Blueprint Codegen
-
/unreal-blueprint-codegenC++ recipes for generating UE5 Blueprint and Widget Blueprint .uasset files programmatically.
It also activates on plain-language prompts like these:
-
Write C++ that programmatically generates a Blueprint with an event graph -
How do I use FKismetEditorUtilities::CreateBlueprint from an editor module? -
Build a Widget Blueprint generator with UMG animations from JSON data
Frequently asked questions
- Is the Unreal Blueprint Codegen skill free?
- Yes. The skill itself is free from maystudios/claude-skills. SkillProof publishes the install command and an independent test verdict at no cost.
- Does Unreal Blueprint Codegen work with Claude Code?
- We tested it with Claude Code 2.x (agent harness) on Jul 16, 2026. Verdict: Tested · Works. No UE5 environment available to compile, so this was scored on evidence: a naive baseline C++ generator reproduces 5 distinct real UE Blueprint-compiler bugs (pinless nodes, pruned exec chain, (0,0) node collision, wrong Modified-vs-StructurallyModified call, missing two-pass compile) that the skill's own 'Critical rules' section explicitly names and fixes, so the skill isn't just restating public docs — it's encoding hard-won debugging knowledge.
- What is the Unreal Blueprint Codegen SkillProof Score?
- 9.6/10 — installs cleanly 5/5, triggers reliably 5/5, output vs. baseline 9/10, docs & honesty 5/5.
- How do I install Unreal Blueprint Codegen?
- Copy the install command from this page, run it in your terminal, and restart Claude Code. Skills live in ~/.claude/skills/ (global) or .claude/skills/ inside a project.
- Can I use Unreal Blueprint Codegen with Cursor, Copilot, Gemini CLI, Codex or other AI tools?
- The SKILL.md format is native to Claude (Claude Code, Desktop, claude.ai). The instructions inside adapt to other assistants: Cursor rules, GitHub Copilot instructions, Windsurf rules, Custom GPTs, AGENTS.md for OpenAI Codex, and GEMINI.md for Google Gemini CLI — our conversion guides cover each, and the free converter on the tools page does the wrapping for you.