Sprite Gen
Turn AI row strips into clean 2D sprite atlases with a runtime manifest
Test report
- Verdict
- Tested · Works
- Score
- Tested
- Jul 17, 2026
- Environment
- Claude Code 2.x (agent harness)
- Upstream re-checked
- Aug 10, 2026 · bc1271b
Ran the deterministic pipeline live: an irregular magenta-chroma raw strip went through extract + compose and it separated four poses by connected components, re-centered every frame to the same centroid (0.0px spread vs 16px for a naive fixed-grid slice), and emitted a valid 1024x1024 RGBA atlas plus a frame_layout manifest with zero chroma leakage. The single AI generation step needs codex/grok OAuth binaries that weren't available, so image-gen quality is unmeasured, but the distinctive deterministic chroma-to-component-to-centered-cell-to-atlas core clearly beat the baseline. Install runs verbatim from a bare HOME and every spot-checked script and doc exists.
Scored on four weighted criteria — install, triggering, output vs. baseline, docs. How scoring works
- Installs cleanly 5/5
- Triggers reliably 5/5
- Output vs. baseline 8/10
- Docs & honesty 5/5
What Sprite Gen does
Builds 2D game sprite sheets through a deterministic component-row pipeline: chroma-key alpha removal, connected-component frame extraction, centered cells, atlas composition and a runtime frame_layout manifest, plus a local webview to curate image candidates side by side. Triggers when you want to generate sprite/animation atlases for a game character or need to visually compare and pick from a set of generated images.
How to install Sprite Gen
git clone --depth 1 https://github.com/aldegad/sprite-gen.git
mkdir -p ~/.claude/skills
cd sprite-gen && cp -r . ~/.claude/skills/sprite-gen
Skills live in ~/.claude/skills/ (global) or .claude/skills/
(per-project). Restart Claude Code after installing.
Commands — how to trigger Sprite Gen
-
/sprite-genTurn AI row strips into clean 2D sprite atlases with a runtime manifest
It also activates on plain-language prompts like these:
-
Turn this AI-generated row strip into a clean sprite atlas for my game. -
Extract and center these character poses into a runtime frame manifest. -
Show me candidate sprite images side by side so I can pick the best one.
Frequently asked questions
- Is the Sprite Gen skill free?
- Yes. The skill itself is free from aldegad/sprite-gen. SkillProof publishes the install command and an independent test verdict at no cost.
- Does Sprite Gen work with Claude Code?
- We tested it with Claude Code 2.x (agent harness) on Jul 17, 2026. Verdict: Tested · Works. Ran the deterministic pipeline live: an irregular magenta-chroma raw strip went through extract + compose and it separated four poses by connected components, re-centered every frame to the same centroid (0.0px spread vs 16px for a naive fixed-grid slice), and emitted a valid 1024x1024 RGBA atlas plus a frame_layout manifest with zero chroma leakage. The single AI generation step needs codex/grok OAuth binaries that weren't available, so image-gen quality is unmeasured, but the distinctive deterministic chroma-to-component-to-centered-cell-to-atlas core clearly beat the baseline. Install runs verbatim from a bare HOME and every spot-checked script and doc exists.
- What is the Sprite Gen SkillProof Score?
- 9.2/10 — installs cleanly 5/5, triggers reliably 5/5, output vs. baseline 8/10, docs & honesty 5/5.
- How do I install Sprite Gen?
- Copy the install command from this page, run it in your terminal, and restart Claude Code. Skills live in ~/.claude/skills/ (global) or .claude/skills/ inside a project.
- Can I use Sprite Gen with Cursor, Copilot, Gemini CLI, Codex or other AI tools?
- The SKILL.md format is native to Claude (Claude Code, Desktop, claude.ai). The instructions inside adapt to other assistants: Cursor rules, GitHub Copilot instructions, Windsurf rules, Custom GPTs, AGENTS.md for OpenAI Codex, and GEMINI.md for Google Gemini CLI — our conversion guides cover each, and the free converter on the tools page does the wrapping for you.