Sprite Animation Assets
Turns a base character into a locked-identity frame set and packages it into a spritesheet + GIF.
Test report
- Verdict
- Tested · Works
- Score
- Tested
- Jul 14, 2026
- Environment
- Claude Code 2.x (agent harness)
- Upstream re-checked
- Aug 10, 2026 · b8e5c65
Ran the bundled compose_sprite_set.py against 4 synthetic PNG frames of a walk cycle — it produced a real 256x64 transparent spritesheet atlas, a walk.gif preview, and a JSON QA report with per-frame transparency counts, exactly matching what the skill body documents.
Scored on four weighted criteria — install, triggering, output vs. baseline, docs. How scoring works
- Installs cleanly 5/5
- Triggers reliably 5/5
- Output vs. baseline 10/10
- Docs & honesty 4/5
What Sprite Animation Assets does
Plans continuous animation frame sets (idle, walk, etc.), locks character identity across frames with a canonical base-image + prompt template, then runs a bundled Python script to composite the frames into a fixed-grid transparent spritesheet atlas with GIF previews and a JSON QA report. Triggers when a user asks for a GIF animation, animation frames, sprite rows, or reusable web/game animation assets; explicitly defers single static transparent images to a sibling skill.
How to install Sprite Animation Assets
git clone https://github.com/DwDestiny/codex-visual-asset-skills
cd codex-visual-asset-skills
mkdir -p ~/.claude/skills
cp -r skills/sprite-animation-assets ~/.claude/skills/sprite-animation-assets
Skills live in ~/.claude/skills/ (global) or .claude/skills/
(per-project). Restart Claude Code after installing.
Commands — how to trigger Sprite Animation Assets
-
/sprite-animation-assetsTurns a base character into a locked-identity frame set and packages it into a spritesheet + GIF.
It also activates on plain-language prompts like these:
-
Turn this character into a walk-cycle spritesheet with a GIF preview -
Generate idle and walk animation frames for this sprite -
Lock this character's identity across a set of animation frames
Frequently asked questions
- Is the Sprite Animation Assets skill free?
- Yes. The skill itself is free from DwDestiny/codex-visual-asset-skills. SkillProof publishes the install command and an independent test verdict at no cost.
- Does Sprite Animation Assets work with Claude Code?
- We tested it with Claude Code 2.x (agent harness) on Jul 14, 2026. Verdict: Tested · Works. Ran the bundled compose_sprite_set.py against 4 synthetic PNG frames of a walk cycle — it produced a real 256x64 transparent spritesheet atlas, a walk.gif preview, and a JSON QA report with per-frame transparency counts, exactly matching what the skill body documents.
- What is the Sprite Animation Assets SkillProof Score?
- 9.6/10 — installs cleanly 5/5, triggers reliably 5/5, output vs. baseline 10/10, docs & honesty 4/5.
- How do I install Sprite Animation Assets?
- Copy the install command from this page, run it in your terminal, and restart Claude Code. Skills live in ~/.claude/skills/ (global) or .claude/skills/ inside a project.
- Can I use Sprite Animation Assets with Cursor, Copilot, Gemini CLI, Codex or other AI tools?
- The SKILL.md format is native to Claude (Claude Code, Desktop, claude.ai). The instructions inside adapt to other assistants: Cursor rules, GitHub Copilot instructions, Windsurf rules, Custom GPTs, AGENTS.md for OpenAI Codex, and GEMINI.md for Google Gemini CLI — our conversion guides cover each, and the free converter on the tools page does the wrapping for you.