Sprite Animation Assets

Turns a base character into a locked-identity frame set and packages it into a spritesheet + GIF.

Tested · Works

Test report

Verdict
Tested · Works
Score
9.6/10
Tested
Jul 14, 2026
Environment
Claude Code 2.x (agent harness)
Upstream re-checked
Aug 10, 2026 · b8e5c65

Ran the bundled compose_sprite_set.py against 4 synthetic PNG frames of a walk cycle — it produced a real 256x64 transparent spritesheet atlas, a walk.gif preview, and a JSON QA report with per-frame transparency counts, exactly matching what the skill body documents.

Scored on four weighted criteria — install, triggering, output vs. baseline, docs. How scoring works

  • Installs cleanly 5/5
  • Triggers reliably 5/5
  • Output vs. baseline 10/10
  • Docs & honesty 4/5

What Sprite Animation Assets does

Plans continuous animation frame sets (idle, walk, etc.), locks character identity across frames with a canonical base-image + prompt template, then runs a bundled Python script to composite the frames into a fixed-grid transparent spritesheet atlas with GIF previews and a JSON QA report. Triggers when a user asks for a GIF animation, animation frames, sprite rows, or reusable web/game animation assets; explicitly defers single static transparent images to a sibling skill.

How to install Sprite Animation Assets

git clone https://github.com/DwDestiny/codex-visual-asset-skills
cd codex-visual-asset-skills
mkdir -p ~/.claude/skills
cp -r skills/sprite-animation-assets ~/.claude/skills/sprite-animation-assets

Skills live in ~/.claude/skills/ (global) or .claude/skills/ (per-project). Restart Claude Code after installing.

Commands — how to trigger Sprite Animation Assets

  • /sprite-animation-assets Turns a base character into a locked-identity frame set and packages it into a spritesheet + GIF.

It also activates on plain-language prompts like these:

  • Turn this character into a walk-cycle spritesheet with a GIF preview
  • Generate idle and walk animation frames for this sprite
  • Lock this character's identity across a set of animation frames

Frequently asked questions

Is the Sprite Animation Assets skill free?
Yes. The skill itself is free from DwDestiny/codex-visual-asset-skills. SkillProof publishes the install command and an independent test verdict at no cost.
Does Sprite Animation Assets work with Claude Code?
We tested it with Claude Code 2.x (agent harness) on Jul 14, 2026. Verdict: Tested · Works. Ran the bundled compose_sprite_set.py against 4 synthetic PNG frames of a walk cycle — it produced a real 256x64 transparent spritesheet atlas, a walk.gif preview, and a JSON QA report with per-frame transparency counts, exactly matching what the skill body documents.
What is the Sprite Animation Assets SkillProof Score?
9.6/10 — installs cleanly 5/5, triggers reliably 5/5, output vs. baseline 10/10, docs & honesty 4/5.
How do I install Sprite Animation Assets?
Copy the install command from this page, run it in your terminal, and restart Claude Code. Skills live in ~/.claude/skills/ (global) or .claude/skills/ inside a project.
Can I use Sprite Animation Assets with Cursor, Copilot, Gemini CLI, Codex or other AI tools?
The SKILL.md format is native to Claude (Claude Code, Desktop, claude.ai). The instructions inside adapt to other assistants: Cursor rules, GitHub Copilot instructions, Windsurf rules, Custom GPTs, AGENTS.md for OpenAI Codex, and GEMINI.md for Google Gemini CLI — our conversion guides cover each, and the free converter on the tools page does the wrapping for you.