Pyxel Game Development
Builds and verifies Pyxel games using real headless validate/run evidence, not vibes.
Test report
- Verdict
- Tested · Works
- Score
- Tested
- Jul 16, 2026
- Environment
- Claude Code 2.x (agent harness)
- Upstream re-checked
- Jul 18, 2026 · 72b4220
Ran the real pyxel-mcp validate+run tools against two versions of a moving-square game: the naive baseline skipped pyxel.cls() and validate flagged it live, then a headless run proved the bug on screen - screen_grid showed 368 nonzero pixels (a smeared ghost trail) versus exactly 64 (a clean 8x8 sprite) once the skill's cls()-first convention was applied.
Scored on four weighted criteria — install, triggering, output vs. baseline, docs. How scoring works
- Installs cleanly 5/5
- Triggers reliably 5/5
- Output vs. baseline 10/10
- Docs & honesty 5/5
What Pyxel Game Development does
A proportional workflow skill for building and verifying Pyxel retro-game code in Python, driven through the pyxel-mcp observation toolset (validate, run, pyxel_info, read_palette/image/tilemap/audio, diff_frames). Triggers on requests to make, modify, debug or verify a Pyxel game, and explicitly excludes other engines or general Python work.
How to install Pyxel Game Development
git clone https://github.com/kitao/pyxel-skill.git ~/.claude/skills/pyxel
rm -rf ~/.claude/skills/pyxel/.git
Skills live in ~/.claude/skills/ (global) or .claude/skills/
(per-project). Restart Claude Code after installing.
Commands — how to trigger Pyxel Game Development
-
/pyxelBuilds and verifies Pyxel games using real headless validate/run evidence, not vibes.
It also activates on plain-language prompts like these:
-
My Pyxel game has a smeared sprite trail, can you debug it? -
Run my Pyxel game headless and check the screen output for bugs -
Build a simple moving-square game in Pyxel and verify it works
Frequently asked questions
- Is the Pyxel Game Development skill free?
- Yes. The skill itself is free from kitao/pyxel-skill. SkillProof publishes the install command and an independent test verdict at no cost.
- Does Pyxel Game Development work with Claude Code?
- We tested it with Claude Code 2.x (agent harness) on Jul 16, 2026. Verdict: Tested · Works. Ran the real pyxel-mcp validate+run tools against two versions of a moving-square game: the naive baseline skipped pyxel.cls() and validate flagged it live, then a headless run proved the bug on screen - screen_grid showed 368 nonzero pixels (a smeared ghost trail) versus exactly 64 (a clean 8x8 sprite) once the skill's cls()-first convention was applied.
- What is the Pyxel Game Development SkillProof Score?
- 10.0/10 — installs cleanly 5/5, triggers reliably 5/5, output vs. baseline 10/10, docs & honesty 5/5.
- How do I install Pyxel Game Development?
- Copy the install command from this page, run it in your terminal, and restart Claude Code. Skills live in ~/.claude/skills/ (global) or .claude/skills/ inside a project.
- Can I use Pyxel Game Development with Cursor, Copilot, Gemini CLI, Codex or other AI tools?
- The SKILL.md format is native to Claude (Claude Code, Desktop, claude.ai). The instructions inside adapt to other assistants: Cursor rules, GitHub Copilot instructions, Windsurf rules, Custom GPTs, AGENTS.md for OpenAI Codex, and GEMINI.md for Google Gemini CLI — our conversion guides cover each, and the free converter on the tools page does the wrapping for you.