Generate 2D Map
Generates production-oriented 2D game maps with collision and art-direction control.
Test report
- Verdict
- Works with setup
- Score
- Tested
- Jul 13, 2026
- Environment
- Claude Code 2.x (agent harness)
- Upstream re-checked
- Aug 10, 2026 · 4bccfb1
Platform mismatch: the skill is image-generation-first, and its upstream README labels it Codex/Grok only (install paths ~/.codex/skills and ~/.grok/skills) — NOT ~/.claude/skills as the card claims — and Claude Code has no built-in image_gen/view_image tool pair its primary pipeline requires. We tested on the one checkable, non-image artifact it supports (the existing_assets tilemap branch): building a Tiled orthogonal 8x6 map JSON. A/B showed no advantage — skill and base both produced valid maps with byte-identical ground/collision tile arrays and identical spawn/exit object metadata, so the skill's structured workflow did not beat direct generation on this task.
Scored on four weighted criteria — install, triggering, output vs. baseline, docs. How scoring works
- Installs cleanly 5/5
- Triggers reliably 4/5
- Output vs. baseline 5/10
- Docs & honesty 2/5
What Generate 2D Map does
Generate and revise production-oriented 2D game maps with built-in image generation as the default visual asset source, choosing a visual model, runtime object model, collision model, art direction, and engine/export target. Use when Codex needs to create or integrate RPG maps, monster-taming maps, tactical arenas, battle backgrounds, side-scroller/parallax scenes, tilemaps, layered raster…
How to install Generate 2D Map
git clone https://github.com/0x0funky/agent-sprite-forge
cd agent-sprite-forge
mkdir -p ~/.claude/skills
cp -r skills/generate2dmap ~/.claude/skills/generate2dmap
Skills live in ~/.claude/skills/ (global) or .claude/skills/
(per-project). Restart Claude Code after installing.
Commands — how to trigger Generate 2D Map
-
/generate2dmapGenerates production-oriented 2D game maps with collision and art-direction control.
It also activates on plain-language prompts like these:
-
Generate a tactical arena map for my RPG -
Create a tilemap with walkable areas and collision zones -
Build a side-scroller parallax background scene
Frequently asked questions
- Is the Generate 2D Map skill free?
- Yes. The skill itself is free from 0x0funky/agent-sprite-forge. SkillProof publishes the install command and an independent test verdict at no cost.
- Does Generate 2D Map work with Claude Code?
- We tested it with Claude Code 2.x (agent harness) on Jul 13, 2026. Verdict: Works with setup. Platform mismatch: the skill is image-generation-first, and its upstream README labels it Codex/Grok only (install paths ~/.codex/skills and ~/.grok/skills) — NOT ~/.claude/skills as the card claims — and Claude Code has no built-in image_gen/view_image tool pair its primary pipeline requires. We tested on the one checkable, non-image artifact it supports (the existing_assets tilemap branch): building a Tiled orthogonal 8x6 map JSON. A/B showed no advantage — skill and base both produced valid maps with byte-identical ground/collision tile arrays and identical spawn/exit object metadata, so the skill's structured workflow did not beat direct generation on this task.
- What is the Generate 2D Map SkillProof Score?
- 6.4/10 — installs cleanly 5/5, triggers reliably 4/5, output vs. baseline 5/10, docs & honesty 2/5.
- How do I install Generate 2D Map?
- Copy the install command from this page, run it in your terminal, and restart Claude Code. Skills live in ~/.claude/skills/ (global) or .claude/skills/ inside a project.
- Can I use Generate 2D Map with Cursor, Copilot, Gemini CLI, Codex or other AI tools?
- The SKILL.md format is native to Claude (Claude Code, Desktop, claude.ai). The instructions inside adapt to other assistants: Cursor rules, GitHub Copilot instructions, Windsurf rules, Custom GPTs, AGENTS.md for OpenAI Codex, and GEMINI.md for Google Gemini CLI — our conversion guides cover each, and the free converter on the tools page does the wrapping for you.