Generate 2D Map

Generates production-oriented 2D game maps with collision and art-direction control.

Works with setup

Test report

Verdict
Works with setup
Score
6.4/10
Tested
Jul 13, 2026
Environment
Claude Code 2.x (agent harness)
Upstream re-checked
Aug 10, 2026 · 4bccfb1

Platform mismatch: the skill is image-generation-first, and its upstream README labels it Codex/Grok only (install paths ~/.codex/skills and ~/.grok/skills) — NOT ~/.claude/skills as the card claims — and Claude Code has no built-in image_gen/view_image tool pair its primary pipeline requires. We tested on the one checkable, non-image artifact it supports (the existing_assets tilemap branch): building a Tiled orthogonal 8x6 map JSON. A/B showed no advantage — skill and base both produced valid maps with byte-identical ground/collision tile arrays and identical spawn/exit object metadata, so the skill's structured workflow did not beat direct generation on this task.

Scored on four weighted criteria — install, triggering, output vs. baseline, docs. How scoring works

  • Installs cleanly 5/5
  • Triggers reliably 4/5
  • Output vs. baseline 5/10
  • Docs & honesty 2/5

What Generate 2D Map does

Generate and revise production-oriented 2D game maps with built-in image generation as the default visual asset source, choosing a visual model, runtime object model, collision model, art direction, and engine/export target. Use when Codex needs to create or integrate RPG maps, monster-taming maps, tactical arenas, battle backgrounds, side-scroller/parallax scenes, tilemaps, layered raster…

How to install Generate 2D Map

git clone https://github.com/0x0funky/agent-sprite-forge
cd agent-sprite-forge
mkdir -p ~/.claude/skills
cp -r skills/generate2dmap ~/.claude/skills/generate2dmap

Skills live in ~/.claude/skills/ (global) or .claude/skills/ (per-project). Restart Claude Code after installing.

Commands — how to trigger Generate 2D Map

  • /generate2dmap Generates production-oriented 2D game maps with collision and art-direction control.

It also activates on plain-language prompts like these:

  • Generate a tactical arena map for my RPG
  • Create a tilemap with walkable areas and collision zones
  • Build a side-scroller parallax background scene

Frequently asked questions

Is the Generate 2D Map skill free?
Yes. The skill itself is free from 0x0funky/agent-sprite-forge. SkillProof publishes the install command and an independent test verdict at no cost.
Does Generate 2D Map work with Claude Code?
We tested it with Claude Code 2.x (agent harness) on Jul 13, 2026. Verdict: Works with setup. Platform mismatch: the skill is image-generation-first, and its upstream README labels it Codex/Grok only (install paths ~/.codex/skills and ~/.grok/skills) — NOT ~/.claude/skills as the card claims — and Claude Code has no built-in image_gen/view_image tool pair its primary pipeline requires. We tested on the one checkable, non-image artifact it supports (the existing_assets tilemap branch): building a Tiled orthogonal 8x6 map JSON. A/B showed no advantage — skill and base both produced valid maps with byte-identical ground/collision tile arrays and identical spawn/exit object metadata, so the skill's structured workflow did not beat direct generation on this task.
What is the Generate 2D Map SkillProof Score?
6.4/10 — installs cleanly 5/5, triggers reliably 4/5, output vs. baseline 5/10, docs & honesty 2/5.
How do I install Generate 2D Map?
Copy the install command from this page, run it in your terminal, and restart Claude Code. Skills live in ~/.claude/skills/ (global) or .claude/skills/ inside a project.
Can I use Generate 2D Map with Cursor, Copilot, Gemini CLI, Codex or other AI tools?
The SKILL.md format is native to Claude (Claude Code, Desktop, claude.ai). The instructions inside adapt to other assistants: Cursor rules, GitHub Copilot instructions, Windsurf rules, Custom GPTs, AGENTS.md for OpenAI Codex, and GEMINI.md for Google Gemini CLI — our conversion guides cover each, and the free converter on the tools page does the wrapping for you.