Game Experience Analyzer
Turns game screenshots and PVs into evidence-linked Chinese design diagnosis reports
Test report
- Verdict
- Tested · Works
- Score
- Tested
- Jul 31, 2026
- Environment
- Claude Code 2.x (agent harness)
- Upstream re-checked
- Aug 10, 2026 · 6a863a8
Fetched SKILL.md + README; spot-checked 3 referenced files (references/sample-scope-gate.zh-CN.md, templates/experience-report.md, references/genre-strategy-router.yaml) — all HTTP 200; frontmatter parses with name+description and includes a Source Safety anti-injection clause, no curl|sh/base64/exfil smells. Ran the real task: downloaded two bundled example screenshots (survival33 welfare-popup + ui-density), viewed them, then produced a baseline analysis (no skill) and a skill-following analysis. Baseline was flat prose with zero evidence IDs and asserted unverifiable claims as fact; the skill version front-loaded a Sample Scope Gate marking operation-feel/pacing/loop/retention as unjudgeable from static images, built a 5-row evidence index tied to visible on-screen text, added visual-evidence-cards with confidence levels, and downgraded combat-feel to low and the monetization-interruption question to unsupported_by_sample.
Scored on four weighted criteria — install, triggering, output vs. baseline, docs. How scoring works
- Installs cleanly 5/5
- Triggers reliably 5/5
- Output vs. baseline 8/10
- Docs & honesty 5/5
What Game Experience Analyzer does
Analyzes game screenshots, screen recordings, trailers/PVs, paid-ad creatives, store pages, and video links into evidence-first Chinese diagnosis reports, enforcing a sample-scope gate, an evidence index with per-claim IDs, mode routing, and genre-sensitive validation plans. Triggers on Chinese requests to analyze gameplay footage, early-game experience, mechanics, full teardowns, MDA, single-player pacing, or trailer virality potential. Outputs are constrained to what the sample can actually support, downgrading unverifiable claims to uncertain/unsupported.
How to install Game Experience Analyzer
git clone --depth 1 https://github.com/DY-2026/GameDesignOS.git /tmp/game-experience-analyzer-src
mkdir -p ~/.claude/skills
cp -R /tmp/game-experience-analyzer-src/game-experience-analyzer ~/.claude/skills/game-experience-analyzer
# SKILL.md lands at ~/.claude/skills/game-experience-analyzer/SKILL.md
# Pure methodology skill: no API keys required. Reports are written in Chinese.
# Optional for video-link/recording analysis: ffmpeg and yt-dlp (skill degrades gracefully and labels unknowns if absent).
# Bundles references/ (routers, lenses), templates/ (report + JSON schemas), examples/, evals/ — all included by the cp above.
Skills live in ~/.claude/skills/ (global) or .claude/skills/
(per-project). Restart Claude Code after installing.
Commands — how to trigger Game Experience Analyzer
-
/game-experience-analyzerTurns game screenshots and PVs into evidence-linked Chinese design diagnosis reports
It also activates on plain-language prompts like these:
-
Analyze this gameplay recording for design flaws -
Diagnose this store page's conversion issues -
Review this trailer against genre expectations
Frequently asked questions
- Is the Game Experience Analyzer skill free?
- Yes. The skill itself is free from DY-2026/GameDesignOS. SkillProof publishes the install command and an independent test verdict at no cost.
- Does Game Experience Analyzer work with Claude Code?
- We tested it with Claude Code 2.x (agent harness) on Jul 31, 2026. Verdict: Tested · Works. Fetched SKILL.md + README; spot-checked 3 referenced files (references/sample-scope-gate.zh-CN.md, templates/experience-report.md, references/genre-strategy-router.yaml) — all HTTP 200; frontmatter parses with name+description and includes a Source Safety anti-injection clause, no curl|sh/base64/exfil smells. Ran the real task: downloaded two bundled example screenshots (survival33 welfare-popup + ui-density), viewed them, then produced a baseline analysis (no skill) and a skill-following analysis. Baseline was flat prose with zero evidence IDs and asserted unverifiable claims as fact; the skill version front-loaded a Sample Scope Gate marking operation-feel/pacing/loop/retention as unjudgeable from static images, built a 5-row evidence index tied to visible on-screen text, added visual-evidence-cards with confidence levels, and downgraded combat-feel to low and the monetization-interruption question to unsupported_by_sample.
- What is the Game Experience Analyzer SkillProof Score?
- 9.2/10 — installs cleanly 5/5, triggers reliably 5/5, output vs. baseline 8/10, docs & honesty 5/5.
- How do I install Game Experience Analyzer?
- Copy the install command from this page, run it in your terminal, and restart Claude Code. Skills live in ~/.claude/skills/ (global) or .claude/skills/ inside a project.
- Can I use Game Experience Analyzer with Cursor, Copilot, Gemini CLI, Codex or other AI tools?
- The SKILL.md format is native to Claude (Claude Code, Desktop, claude.ai). The instructions inside adapt to other assistants: Cursor rules, GitHub Copilot instructions, Windsurf rules, Custom GPTs, AGENTS.md for OpenAI Codex, and GEMINI.md for Google Gemini CLI — our conversion guides cover each, and the free converter on the tools page does the wrapping for you.