Design Red Team Audit

Adversarial pre-mortem that finds the most credible reasons a game/product idea fails

Tested · Works

Test report

Verdict
Tested · Works
Score
9.6/10
Tested
Jul 14, 2026
Environment
Claude Code 2.x (agent harness)
Upstream re-checked
Aug 10, 2026 · 6a47046

Real A/B on a 'seasonal cosmetic battle pass for a mobile idle game' pitch: baseline gave a generic pros/cons list ending in 'seems reasonable, maybe playtest'; the skill surfaced a genre-specific mechanism the baseline missed entirely (idle games are played passively, so cosmetics may never be seen) plus a concrete instrumentation-based de-risking step. Bundle README frames it for 'OpenClaw/ClawHub workflows' but the plain-prompt SKILL.md has zero platform-specific tooling and installed and ran cleanly as a Claude skill.

Scored on four weighted criteria — install, triggering, output vs. baseline, docs. How scoring works

  • Installs cleanly 5/5
  • Triggers reliably 5/5
  • Output vs. baseline 9/10
  • Docs & honesty 5/5

What Design Red Team Audit does

Runs an 11-lens adversarial audit (goal, player value, UX, systemic, scalability, production, prototype, MVP, KPI, rollout, strategic failure) on a feature, pitch, or roadmap item, assuming it failed and working backward to concrete failure mechanisms. Triggers on pre-mortem requests, "pressure-test this concept", or a hostile-but-constructive critique before production; outputs a verdict, ranked failure modes, weak assumptions, and de-risking moves.

How to install Design Red Team Audit

git clone https://github.com/Stanestane/game-design-skills-bundle
cd game-design-skills-bundle
mkdir -p ~/.claude/skills
cp -r design-red-team-audit ~/.claude/skills/design-red-team-audit

Skills live in ~/.claude/skills/ (global) or .claude/skills/ (per-project). Restart Claude Code after installing.

Commands — how to trigger Design Red Team Audit

  • /design-red-team-audit Adversarial pre-mortem that finds the most credible reasons a game/product idea fails

It also activates on plain-language prompts like these:

  • Pressure-test this battle pass idea before we build it
  • Assume this feature launch failed, tell me why it did
  • Give me the harshest critique of this product roadmap item

Frequently asked questions

Is the Design Red Team Audit skill free?
Yes. The skill itself is free from Stanestane/game-design-skills-bundle. SkillProof publishes the install command and an independent test verdict at no cost.
Does Design Red Team Audit work with Claude Code?
We tested it with Claude Code 2.x (agent harness) on Jul 14, 2026. Verdict: Tested · Works. Real A/B on a 'seasonal cosmetic battle pass for a mobile idle game' pitch: baseline gave a generic pros/cons list ending in 'seems reasonable, maybe playtest'; the skill surfaced a genre-specific mechanism the baseline missed entirely (idle games are played passively, so cosmetics may never be seen) plus a concrete instrumentation-based de-risking step. Bundle README frames it for 'OpenClaw/ClawHub workflows' but the plain-prompt SKILL.md has zero platform-specific tooling and installed and ran cleanly as a Claude skill.
What is the Design Red Team Audit SkillProof Score?
9.6/10 — installs cleanly 5/5, triggers reliably 5/5, output vs. baseline 9/10, docs & honesty 5/5.
How do I install Design Red Team Audit?
Copy the install command from this page, run it in your terminal, and restart Claude Code. Skills live in ~/.claude/skills/ (global) or .claude/skills/ inside a project.
Can I use Design Red Team Audit with Cursor, Copilot, Gemini CLI, Codex or other AI tools?
The SKILL.md format is native to Claude (Claude Code, Desktop, claude.ai). The instructions inside adapt to other assistants: Cursor rules, GitHub Copilot instructions, Windsurf rules, Custom GPTs, AGENTS.md for OpenAI Codex, and GEMINI.md for Google Gemini CLI — our conversion guides cover each, and the free converter on the tools page does the wrapping for you.