Design Red Team Audit
Adversarial pre-mortem that finds the most credible reasons a game/product idea fails
Test report
- Verdict
- Tested · Works
- Score
- Tested
- Jul 14, 2026
- Environment
- Claude Code 2.x (agent harness)
- Upstream re-checked
- Aug 10, 2026 · 6a47046
Real A/B on a 'seasonal cosmetic battle pass for a mobile idle game' pitch: baseline gave a generic pros/cons list ending in 'seems reasonable, maybe playtest'; the skill surfaced a genre-specific mechanism the baseline missed entirely (idle games are played passively, so cosmetics may never be seen) plus a concrete instrumentation-based de-risking step. Bundle README frames it for 'OpenClaw/ClawHub workflows' but the plain-prompt SKILL.md has zero platform-specific tooling and installed and ran cleanly as a Claude skill.
Scored on four weighted criteria — install, triggering, output vs. baseline, docs. How scoring works
- Installs cleanly 5/5
- Triggers reliably 5/5
- Output vs. baseline 9/10
- Docs & honesty 5/5
What Design Red Team Audit does
Runs an 11-lens adversarial audit (goal, player value, UX, systemic, scalability, production, prototype, MVP, KPI, rollout, strategic failure) on a feature, pitch, or roadmap item, assuming it failed and working backward to concrete failure mechanisms. Triggers on pre-mortem requests, "pressure-test this concept", or a hostile-but-constructive critique before production; outputs a verdict, ranked failure modes, weak assumptions, and de-risking moves.
How to install Design Red Team Audit
git clone https://github.com/Stanestane/game-design-skills-bundle
cd game-design-skills-bundle
mkdir -p ~/.claude/skills
cp -r design-red-team-audit ~/.claude/skills/design-red-team-audit
Skills live in ~/.claude/skills/ (global) or .claude/skills/
(per-project). Restart Claude Code after installing.
Commands — how to trigger Design Red Team Audit
-
/design-red-team-auditAdversarial pre-mortem that finds the most credible reasons a game/product idea fails
It also activates on plain-language prompts like these:
-
Pressure-test this battle pass idea before we build it -
Assume this feature launch failed, tell me why it did -
Give me the harshest critique of this product roadmap item
Frequently asked questions
- Is the Design Red Team Audit skill free?
- Yes. The skill itself is free from Stanestane/game-design-skills-bundle. SkillProof publishes the install command and an independent test verdict at no cost.
- Does Design Red Team Audit work with Claude Code?
- We tested it with Claude Code 2.x (agent harness) on Jul 14, 2026. Verdict: Tested · Works. Real A/B on a 'seasonal cosmetic battle pass for a mobile idle game' pitch: baseline gave a generic pros/cons list ending in 'seems reasonable, maybe playtest'; the skill surfaced a genre-specific mechanism the baseline missed entirely (idle games are played passively, so cosmetics may never be seen) plus a concrete instrumentation-based de-risking step. Bundle README frames it for 'OpenClaw/ClawHub workflows' but the plain-prompt SKILL.md has zero platform-specific tooling and installed and ran cleanly as a Claude skill.
- What is the Design Red Team Audit SkillProof Score?
- 9.6/10 — installs cleanly 5/5, triggers reliably 5/5, output vs. baseline 9/10, docs & honesty 5/5.
- How do I install Design Red Team Audit?
- Copy the install command from this page, run it in your terminal, and restart Claude Code. Skills live in ~/.claude/skills/ (global) or .claude/skills/ inside a project.
- Can I use Design Red Team Audit with Cursor, Copilot, Gemini CLI, Codex or other AI tools?
- The SKILL.md format is native to Claude (Claude Code, Desktop, claude.ai). The instructions inside adapt to other assistants: Cursor rules, GitHub Copilot instructions, Windsurf rules, Custom GPTs, AGENTS.md for OpenAI Codex, and GEMINI.md for Google Gemini CLI — our conversion guides cover each, and the free converter on the tools page does the wrapping for you.