Building Apple Platform Products
Reference-table driven xcodebuild/swift/xcrun command coverage for build, test, sign, and deploy.
Test report
- Verdict
- Tested · Works
- Score
- Tested
- Jul 14, 2026
- Environment
- Claude Code 2.x (agent harness)
- Upstream re-checked
- Aug 10, 2026 · 819d412
Asked for a real test-then-screenshot task: baseline guessed a hardcoded 'iPhone 15' destination, the skill instead forced `xcodebuild -list` + `simctl list devices available` first, sidestepping exactly the stale-simulator-name failure it calls out as pitfall #5.
Scored on four weighted criteria — install, triggering, output vs. baseline, docs. How scoring works
- Installs cleanly 5/5
- Triggers reliably 5/5
- Output vs. baseline 8/10
- Docs & honesty 5/5
What Building Apple Platform Products does
Wraps xcodebuild, swift build/test, xcrun simctl and devicectl into lookup tables covering project discovery, simulator lifecycle, device deployment, code signing, profiling, and distribution. Triggers on any xcodebuild/swift/xcrun invocation or Apple build/test/archive/deploy request, and routes to 14 topic-specific reference files for deep detail.
How to install Building Apple Platform Products
git clone https://github.com/kylehughes/apple-platform-build-tools-claude-code-plugin
cd apple-platform-build-tools-claude-code-plugin
mkdir -p ~/.claude/skills
cp -r skills/building-apple-platform-products ~/.claude/skills/building-apple-platform-products
Skills live in ~/.claude/skills/ (global) or .claude/skills/
(per-project). Restart Claude Code after installing.
Commands — how to trigger Building Apple Platform Products
-
/building-apple-platform-productsReference-table driven xcodebuild/swift/xcrun command coverage for build, test, sign, and deploy.
It also activates on plain-language prompts like these:
-
Run the unit tests for my iOS app on an iPhone simulator. -
Archive and export my Xcode project for App Store distribution. -
How do I install my app on a physical iPhone using devicectl?
Frequently asked questions
- Is the Building Apple Platform Products skill free?
- Yes. The skill itself is free from kylehughes/apple-platform-build-tools-claude-code-plugin. SkillProof publishes the install command and an independent test verdict at no cost.
- Does Building Apple Platform Products work with Claude Code?
- We tested it with Claude Code 2.x (agent harness) on Jul 14, 2026. Verdict: Tested · Works. Asked for a real test-then-screenshot task: baseline guessed a hardcoded 'iPhone 15' destination, the skill instead forced `xcodebuild -list` + `simctl list devices available` first, sidestepping exactly the stale-simulator-name failure it calls out as pitfall #5.
- What is the Building Apple Platform Products SkillProof Score?
- 9.2/10 — installs cleanly 5/5, triggers reliably 5/5, output vs. baseline 8/10, docs & honesty 5/5.
- How do I install Building Apple Platform Products?
- Copy the install command from this page, run it in your terminal, and restart Claude Code. Skills live in ~/.claude/skills/ (global) or .claude/skills/ inside a project.
- Can I use Building Apple Platform Products with Cursor, Copilot, Gemini CLI, Codex or other AI tools?
- The SKILL.md format is native to Claude (Claude Code, Desktop, claude.ai). The instructions inside adapt to other assistants: Cursor rules, GitHub Copilot instructions, Windsurf rules, Custom GPTs, AGENTS.md for OpenAI Codex, and GEMINI.md for Google Gemini CLI — our conversion guides cover each, and the free converter on the tools page does the wrapping for you.