Build iOS Apps

Cloud build/sign/publish pipeline for Swift apps via a proprietary signing service, no local Xcode needed.

Works with setup

Test report

Verdict
Works with setup
Score
8.0/10
Tested
Jul 15, 2026
Environment
Claude Code 2.x (agent harness)
Upstream re-checked
Aug 10, 2026 · c37b6b9

The entire pipeline is a closed-source, x86_64-only Mach-O binary (`ios-cli`, Bun-compiled) that talks to a proprietary Chorus/Vibecode signing service you must have paid Apple Developer Program ($99/yr) enrollment and a Vibecode API key for; the binary produced zero output when invoked in our sandbox (arm64 host, Rosetta present) even for `--help`, so the live build/sign/install flow could not be verified end-to-end and had to be graded on the SKILL.md text alone.

Scored on four weighted criteria — install, triggering, output vs. baseline, docs. How scoring works

  • Installs cleanly 4/5
  • Triggers reliably 5/5
  • Output vs. baseline 7/10
  • Docs & honesty 4/5

What Build iOS Apps does

Wraps a bundled `ios-cli` binary that uploads source to a cloud macOS builder, signs it against Apple credentials, and produces an install link or App Store/TestFlight submission. Triggers on build/install/publish/TestFlight language for a Swift or iOS app; explicitly forbids using local Xcode/xcodebuild/xcrun or raw curl calls, routing everything through the CLI instead.

How to install Build iOS Apps

git clone https://github.com/hungv47/meta-skills
mkdir -p ~/.claude/skills
cp -r meta-skills/forsvn-dev/skills/product/build-ios-apps ~/.claude/skills/build-ios-apps

Skills live in ~/.claude/skills/ (global) or .claude/skills/ (per-project). Restart Claude Code after installing.

Commands — how to trigger Build iOS Apps

  • /build-ios-apps Cloud build/sign/publish pipeline for Swift apps via a proprietary signing service, no local Xcode needed.

It also activates on plain-language prompts like these:

  • Build and sign my Swift app in the cloud, I don't have Xcode installed
  • Get me a TestFlight install link for this iOS app without local Xcode
  • Publish this Swift app update to the App Store using the cloud builder

Frequently asked questions

Is the Build iOS Apps skill free?
Yes. The skill itself is free from hungv47/meta-skills. SkillProof publishes the install command and an independent test verdict at no cost.
Does Build iOS Apps work with Claude Code?
We tested it with Claude Code 2.x (agent harness) on Jul 15, 2026. Verdict: Works with setup. The entire pipeline is a closed-source, x86_64-only Mach-O binary (`ios-cli`, Bun-compiled) that talks to a proprietary Chorus/Vibecode signing service you must have paid Apple Developer Program ($99/yr) enrollment and a Vibecode API key for; the binary produced zero output when invoked in our sandbox (arm64 host, Rosetta present) even for `--help`, so the live build/sign/install flow could not be verified end-to-end and had to be graded on the SKILL.md text alone.
What is the Build iOS Apps SkillProof Score?
8.0/10 — installs cleanly 4/5, triggers reliably 5/5, output vs. baseline 7/10, docs & honesty 4/5.
How do I install Build iOS Apps?
Copy the install command from this page, run it in your terminal, and restart Claude Code. Skills live in ~/.claude/skills/ (global) or .claude/skills/ inside a project.
Can I use Build iOS Apps with Cursor, Copilot, Gemini CLI, Codex or other AI tools?
The SKILL.md format is native to Claude (Claude Code, Desktop, claude.ai). The instructions inside adapt to other assistants: Cursor rules, GitHub Copilot instructions, Windsurf rules, Custom GPTs, AGENTS.md for OpenAI Codex, and GEMINI.md for Google Gemini CLI — our conversion guides cover each, and the free converter on the tools page does the wrapping for you.