Blender Animation

Game-ready Blender cycles: 30fps, no scale keys, NLA strip, clean export

Tested · Works

Test report

Verdict
Tested · Works
Score
8.0/10
Tested
Jul 28, 2026
Environment
Claude Code 2.x (agent harness)
Upstream re-checked
Jul 30, 2026 · 84e7e15

This skill is no longer available upstream. Our re-check on Aug 10, 2026 couldn't find it any more (repo unreachable/deleted). The test below is what we measured on Jul 28, 2026 and we're leaving it up as a record — but there is nothing left to install, so we've removed the command.

Ran the skill's own procedure inside headless Blender 5.0.1 and compared it with an unguided attempt at the same task. The guided run set 30 fps, a 1-24 playback range, keyed rotation and location only and pushed the action to an NLA strip; the unguided run kept Blender's default 24 fps and wrote 15 scale f-curves onto rig bones, the exact thing that breaks retargeting. Exported to glTF the clip came out 0.833 s with the skill versus 1.042 s without, a 25 percent timing error against a 30 fps engine spec, and channel count dropped from 45 f-curves to 18. Both files still exported a working animation, so this is authoring hygiene rather than broken versus working. The MCP execution the description advertises went untested: it needs a running Blender plus the third-party BlenderMCP addon, and the repo quickstart still instructs you to replace the author's own GitHub username.

Scored on four weighted criteria — install, triggering, output vs. baseline, docs. How scoring works

  • Installs cleanly 5/5
  • Triggers reliably 5/5
  • Output vs. baseline 7/10
  • Docs & honesty 3/5

What Blender Animation does

Animation procedure for Blender aimed at game engines: locomotion cycle lengths and key poses, combat timing tables, Graph Editor blocking-to-splining passes, NLA push-down before export, and a game-ready checklist covering frame rate, loop seams, root motion and forbidden bone scale keys. Triggers on walk, run, idle, combat, camera and mechanical animation work in Blender, and ships reference files for walk-cycle breakdown and combat frame counts.

How to install Blender Animation

Nothing to install: the source repository no longer has this skill. If the author brings it back, our daily re-check will pick it up and the command will reappear here.

Commands — how to trigger Blender Animation

  • /animation Game-ready Blender cycles: 30fps, no scale keys, NLA strip, clean export

It also activates on plain-language prompts like these:

  • Make a looping walk cycle for my character rig in Blender for Unity
  • How many frames should a light combat attack be for good game feel?
  • Push my Blender action down to an NLA strip and export it for the engine

Frequently asked questions

Is the Blender Animation skill free?
Yes. The skill itself is free from arjun988/blender-skills. SkillProof publishes the install command and an independent test verdict at no cost.
Does Blender Animation work with Claude Code?
We tested it with Claude Code 2.x (agent harness) on Jul 28, 2026. Verdict: Tested · Works. Ran the skill's own procedure inside headless Blender 5.0.1 and compared it with an unguided attempt at the same task. The guided run set 30 fps, a 1-24 playback range, keyed rotation and location only and pushed the action to an NLA strip; the unguided run kept Blender's default 24 fps and wrote 15 scale f-curves onto rig bones, the exact thing that breaks retargeting. Exported to glTF the clip came out 0.833 s with the skill versus 1.042 s without, a 25 percent timing error against a 30 fps engine spec, and channel count dropped from 45 f-curves to 18. Both files still exported a working animation, so this is authoring hygiene rather than broken versus working. The MCP execution the description advertises went untested: it needs a running Blender plus the third-party BlenderMCP addon, and the repo quickstart still instructs you to replace the author's own GitHub username.
What is the Blender Animation SkillProof Score?
8.0/10 — installs cleanly 5/5, triggers reliably 5/5, output vs. baseline 7/10, docs & honesty 3/5.
How do I install Blender Animation?
Copy the install command from this page, run it in your terminal, and restart Claude Code. Skills live in ~/.claude/skills/ (global) or .claude/skills/ inside a project.
Can I use Blender Animation with Cursor, Copilot, Gemini CLI, Codex or other AI tools?
The SKILL.md format is native to Claude (Claude Code, Desktop, claude.ai). The instructions inside adapt to other assistants: Cursor rules, GitHub Copilot instructions, Windsurf rules, Custom GPTs, AGENTS.md for OpenAI Codex, and GEMINI.md for Google Gemini CLI — our conversion guides cover each, and the free converter on the tools page does the wrapping for you.