Screened · automated checks passed

game-developer

from Jeffallan/claude-skills · ★ 10,606 on GitHub · found by our crawler 2026-07-07

What the author says it does

Use when building game systems, implementing Unity/Unreal Engine features, or optimizing game performance. Invoke to implement ECS architecture, configure physics systems and colliders, set up multiplayer networking with lag compensation, optimize frame rates to 60+ FPS targets, develop shaders, or apply game design patterns such as object pooling and state machines. Trigger keywords: Unity, Unreal Engine, game development, ECS architecture, game physics, multiplayer networking, game optimization, shader programming, game AI.

Quoted from the skill's own SKILL.md trigger description — this is what tells Claude when to activate it. Not yet verified by us.

Automated screening

100/100 validator score

Scored by the same rules as our free SKILL.md validator: trigger description quality, body substance, structure. Automated — a human bench test is the next step in the pipeline.

Install (unverified — review first)

git clone https://github.com/Jeffallan/claude-skills
# skill lives at: skills/game-developer/SKILL.md

SkillProof status

This skill is in our test queue. We install every skill in a clean environment, run a trigger battery and score output against a baseline before it earns a catalog page — the full protocol is public. Until then, treat it like any unreviewed dependency: read the SKILL.md and any scripts before installing.

Already tested in Design & Frontend

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  • HTML Explainer ★ 10.0/10 Builds polished, source-grounded, playable single-page or slide-deck web explainers with a real quality loop.

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